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1. Transporting Battleships - in Science and Industry [original thread]
I've wound up specializing in T1 rigs and use a well tanked Drake to move materials and goods around. Guess I'll have to change my scheme when the Drake's tank is nerfed and I'm already tempted to get a real hauler anyway to run routes between hig...
- by Jacob Stiller - at 2012.02.18 07:10:00
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2. Help! New Miner! - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Jacob Stiller wrote: Krixtal Icefluxor wrote: Jacob Stiller wrote: My advice is to stop your mining career this instant. It is the lowest isk/hour earner in the game thanks to competition from refineable drops ...
- by Jacob Stiller - at 2012.02.02 15:01:00
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3. Help! New Miner! - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Jacob Stiller wrote: My advice is to stop your mining career this instant. It is the lowest isk/hour earner in the game thanks to competition from refineable drops and botters (i.e. those who automate masses of minin...
- by Jacob Stiller - at 2012.02.02 05:27:00
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4. Help! New Miner! - in Science and Industry [original thread]
Kestrix wrote: Miranda Fluffbunny wrote: RubyPorto wrote: Run missions, make isk, buy more minerals than you would be able to mine in the same amount of time (at every SP level) This. Mining is a mug's game. Even if you manage to avoid...
- by Jacob Stiller - at 2012.01.28 03:12:00
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5. Help! New Miner! - in Science and Industry [original thread]
My advice is to stop your mining career this instant. It is the lowest isk/hour earner in the game thanks to competition from refineable drops and botters (i.e. those who automate masses of mining characters by hacking the game and writing scripts...
- by Jacob Stiller - at 2012.01.28 01:52:00
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6. Transporting Battleships - in Science and Industry [original thread]
Olivia Apex wrote: How I did it was 1) Produce as close to a trade hub as possible 2) Buy and transport minerals from the Trade hub to the manufacturing station 3) Dump minerals, pick up ships If I were to do this, it would probably go li...
- by Jacob Stiller - at 2012.01.07 02:16:00
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7. Trying to find T2 BPO's on the market - in Science and Industry [original thread]
RubyPorto wrote: At current prices, t2 BPOs are fairly poor investments in terms of Isk/Hr or Income/Invested Isk. The problem being the inability to build in parallel. An inventor can keep 10 or more manufacturing slots running 24/7 if they'...
- by Jacob Stiller - at 2012.01.05 08:14:00
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8. Trying to find T2 BPO's on the market - in Science and Industry [original thread]
My first idea a couple of days ago was to buy some T2 BPO's. Then I saw a post by Akita T mentioning that T2 BPOs are very scarce and most T2 items are produced by invention. Then I came across this website http://www.eve-market-guide.com/ and f...
- by Jacob Stiller - at 2012.01.05 06:24:00
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9. Transporting Battleships - in Science and Industry [original thread]
Bath Sheeba wrote: 1bil isk is the general ceiling to avoid suicide ganks of freighters in high sec. So, just divide up into <1bil blocks of ships. Yeah, I found that out while reading the fine print. So I'd just divide it into blocks w...
- by Jacob Stiller - at 2012.01.05 04:32:00
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10. Transporting Battleships - in Science and Industry [original thread]
Bath Sheeba wrote: Use Red Frog Freight http://red-frog.org/jumps.php cheap depedable freight service.... and if your average haul costs 8mil isk, with 1bil in collateral, this means if they lose 1 load that is 125 trips at 8mil isk.......s...
- by Jacob Stiller - at 2012.01.05 01:25:00
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11. Transporting Battleships - in Science and Industry [original thread]
Dersk wrote: To produce 50 maelstroms on one production slot (one week's worth, thereabouts) requires about 7 million m3 in minerals, 2.5 million m3 in final product, and costs something like 6.6 billion isk depending on where minerals are at t...
- by Jacob Stiller - at 2012.01.05 01:11:00
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12. Transporting Battleships - in Science and Industry [original thread]
Well, keep in mind I'm in the very early stages of this. I've just acquired and started researching BPOs for a few carefully selected modules. It will be probably be a few weeks before I produce anything and that is only because I got lucky with o...
- by Jacob Stiller - at 2012.01.05 01:07:00
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13. Transporting Battleships - in Science and Industry [original thread]
Carriers wouldn't help in high sec, but out of curiosity, I decked out an Aeon in cargo rigs and modules in EFT. It only has 16135 m3 of cargo space. If you meant supercarrier/mothership, my alt's little trade empire certainly doesn't have resourc...
- by Jacob Stiller - at 2012.01.05 00:30:00
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14. Transporting Battleships - in Science and Industry [original thread]
duplicate post
- by Jacob Stiller - at 2012.01.05 00:30:00
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15. Transporting Battleships - in Science and Industry [original thread]
I've been investigating manufacturing the past couple of days and I've got to wonder how in the world battleship manufacturers transport their goods. Are freighters the only viable option? Even battlecruisers are somewhat of a challenge. The best...
- by Jacob Stiller - at 2012.01.04 23:36:00
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